VERSION 1

-,-,-
-,-
-,-
0.55 , 1.8		// LIGHTING strength for shady / lit areas
0.0 , 0.0 , 0.0		// Position of centre of start of grid
0			// Direction that grid faces in 





0		// The number of CHECKPOINTS





0		// The number of SMASHABLE ENVIRONMENT SPECS





0		// The number of PED SPAWN MATERIALS





-		// HORIZON STUFF
NONE		// Name of sky texture pixelmap (or "none")
0		// Horizontal repetitions of sky texture
0		// Vertical size of sky texture (degrees)
0		// Position of horizon (pixels below top)
NONE		// Depth cue mode ("none", "dark" or "fog")
0,0		// Degree of fog/darkness
0,0,0		// Depth cue colour (red, green, blue )
-





1				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index





0			// The number of sound generators
-
-
-
-





MapImage.PIX		// The filename of the MAP PICTURE
0 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 0 , 0
0 , 0 , 0





START OF FUNK
END OF FUNK





START OF GROOVE
END OF GROOVE





START OF OPPONENT PATHS

0
0
-

END OF OPPONENT PATHS





START OF DRONE PATHS

2	// Version
0	// The number of path points

END OF DRONE PATHS





1				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks





0		// The number of NONCAR TYPES





3					// The number of TIRE DUST TYPES

61 , 84 , 33			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

92 , 51 , 34			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"





1			// Number of MULTIPLAYER START POINTS

4.5 , 0.5 , 9.3		// #1	, Start point coordinates
180				//	, Starting angle	





1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
FARMAL.TXT		// Track's filename (For example: Newcity2.txt)